RedShift 2.5.33 Released

The RedShift 3D Render Engine was updated yesterday to 2.5.33. Here is what is included in this update:

Release notes
* [Maya] Added RenderView support (Windows only, Linux and macOS will follow)
* [Maya] Removed support for Maya 2012, 2013 and 2013.5
* [Max] Fixed bug that could trigger sluggish IPR when displacement shaders are present
* [Max] Fixed bug where IPR uses wrong background color when Material Editor is open
* [Max] Fixed bug where Object IDs are not used for splines / shapes
* [Max] Fixed bug where instanced splines / shapes are not rendered
* [Max] Opening Render View window resizes and/or zooms to fit rendered frame
* [XSI] Legacy built-in surface shaders (Phong, Cook-Torrance) upgraded to use the same reflection/refraction samplers as Redshift material shaders
* [C4D] Added support for sequential and random distributions for emitters with custom objects via new options in the Particle section of the RSObject tag
* [C4D] Added initial support for proxies as custom particle objects
* [C4D] Improved the Light and Camera shortcuts in the Redshift menu. These are now distinct commands which can be added individually to custom toolbars
* [C4D] Addressed a hang issue in the RenderView when toggling the IPR while a Render To Picture Viewer is in progress
* [C4D] Addressed an issue where scaling the an RS Spot Light would not affect the falloff
* [C4D] Addressed an issue where deformers would affect curve objects
* [C4D] Addressed an issue where certain curve changes would not be reflected in the IPR
* [C4D] Addressed an issue in TeamRender where AOVs would not render correctly under certain conditions
* [Houdini] (EXPERIMENTAL) Added RenderView support, available from the RS ROP node or using the “Redshift_openRenderViewIPR” command (Windows only, Linux will follow)
* [Houdini] Fixed a crash updating the IPR scene after undo a shop node delete operation
* [Houdini] Fixed the rendering of render map sequences
* [Katana] Fixed a bug in the Math shading nodes parameters links
* [RenderView] Snapshot shortcut keys now toggle selection (i.e. you can toggle between snapshot 1 and current by pressing the ‘1’ key repeatedly)
* [RenderView] Changed shortcut key for deselecting all snapshots to the ‘left quote’ key (key adjacent to the ‘1’ key)
* [RenderView] Fixed bug that could cause strange colors to be displayed for normal and other outputs with negative values
* [RenderView] Added extra file type filters to ‘Save Image As’ dialog
* [RenderView] Added ‘File Options’ menu to control saved image formats
* [All] EXR files saved from RenderView no longer have AutoCrop enabled
* [All] Fixed compile issue on Linux/MacOS that could produce GPU programs that would run slower than on Windows
* [All] Fixed numerous bugs that caused corruption when using tri-planar, shader switch and bump node combinations
* [All] Fixed bug that disabled object matte overrides for transparencies unless ‘Secondary Ray’ option was checked
* [All] Fixed bug that could cause incorrect volume GI/lighting AOVs when seen through an opacity cut-out
* [All] Fixed bug that could cause incorrect object-space normals AOVs for objects with scaled matrices
* [All] Renderer core now uses new AOV technology. Custom AOVs just around the corner…
* [All] Proxy files can now be shared between different dccs and rendered without shader errors
* [All] Fixed recently introduced bug (in 2.5.32) with volume grid motion blur that could produce crashes
* [All] Proxy files now evaluate tiled texture paths (udim/uvtile) on load, instead of save; useful if the paths are not correct on proxy saving, but are correct on load