Redshift 2.6.22 Released

As of 09/13/2018, Redshift 2.6.22 has been released: https://www.redshift3d.com/product/download

Release Notes

  • [Maya] Fixed bug in projection shader node that could cause garbage alpha values when wrap is disabled
  • [Max] Fixed error where Redshift claims that RS Vector Maker is unsupported
  • [Max] Fixed bug where Max display gamma was not applied to Gradient UI controls
  • [Houdini] Support of the “opacity” float detail level attribute to configure the global object opacity
  • [Houdini] New option in the RS ROP node to set a custom scene material to override the default objects material
  • [Houdini] Fixed the volume contribution parameter in the default headlight
  • [Katana] Support of the “opacity” float location level attribute to configure the global object opacity.
  • [Katana] Fixed the volume contribution parameter in the default headlight.
  • [All] Added new object matte option to include puzzle-mattes when matte override is enabled
  • [All] Added better support for 16-bit unsigned integer texture format (less disk and VRAM space)
  • [All] Fixed bug introduced in 2.6.21 that would drop light group AOV contributions for secondary/indirect rays
  • [All] Fixed bug that inverted the lighting direction of photons from mesh lights
  • [All] Fixed issue introduced in 2.6.21 that could result in too blurred texture shadow rays for global volume transmission
  • [All] Now enabling HDR in the OptiX denoiser. This means should now be fewer or no “fringing” color artifacts around denoised high-contrast areas

Liam speaks about Creativity, Business and more on the Pro Video Podcast!

Liam speaks about Creativity, Business and more on the Pro Video Podcast!

Animation, Motion Design, Creativity, Freelancing, 3D, Tutorials, Education, Rendering and with Liam Clisham. Host Blair Walker discusses Liam’s online presence through his RedShift tutorial series with BroGraph and also his career from Graphic Design to Motion Designer and 3D artist.